I must admit, however, that I never really got the chance to play any of this series myself. This should be how things work in any good mons game, especially the one where I want nothing more than to fight with a two different dead cicadas and a bag of garbage on the same team, and I forever curse that this isn't the case. The franchise still enjoys a competitive metagame over in Japan, where some monsters have proven to be more popular and tougher to beat than others, but unlike certain other games in the genre, there's hope for you no matter which three critters are your personal favorites. Some would say this kills variety, but monsters are still differentiated by skillsets, strategies, and how those final stats are actually distributed. Gameplay in the DQM series has both advantages and disadvantages over the big "P:" a party can consist of only three monsters, but basically anything, whether an elemental dragon god or a bumblebee, can be trained into a competitively viable powerhouse. Having even featured monster-training mechanics almost a decade before Ash and Pikachu, it was inevitable that the series would try its hand at a full-blown monster-focused spinoff series, and Dragon Quest Monsters has continued to enjoy steady success.in Japan, anyway. While it's never quite taken off in the West to a great extent, the Dragon Quest franchise has been a massive phenomenon in Japan since 1986, with characters and creatures designed by the legendary Akira Toriyama (best known in the U.S. Dragon Quest Monsters II With Sprites from Dragon's Den
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